Post by lockas on Aug 18, 2011 16:46:48 GMT 8
Both paladin of light and blade mage are good cards . Paladin of light , may has a low health but her block ability keeps her alive from normal damage and makes her able to keep up for an extra round facing most of the archers ( damage 2) , on the other hand , blade mage is a very deadly card , not only has zap and 2 damage ( unusual for magic casters ) but he has the human ally ability . Human ally alows blade mage to hit also adjacent enemies and with a longbow it can deal great deal of damage .
I made an blade mage - paladin of light squad yesteday , i placed all the cards i had of those 2 in 6 unit slot champions just to test their combination and i should rather say it did well , but despite of that i think their combination needs the support of some artifact and spell , and i began to wonder which hero and squad formation is good .
This is the squad proposition made by a player named chanco , which i believe it is promissing and strong :
1 Lynn The Artificer
3 Paladin of Light
2 Silvintri Longbow
1 Ball Lightning
1 Gwyn Lightbringer
4 Blade Mage
2 Lightning Storm
In case your units flood the battlefield and keep up thier defences , Gwyn Lightbringer with her reclaim can reclaim the spells for extra damage , longbows when equiped to blade mages , enables them to kill 3 flying with 1 shot , last lyn artifacier , aids the heal together with the light paladins .
In case you don't have Lyn artifacier you can replace her with and archeologist arugi , but then you gonna be short on zap- animated , so the choice is up to you .
Con's of this squad and generally the blade mage- paladin of light combo : If you don't have elf together with human in battlefield both cards can't use their special abilitites ( sometimes 3 blade mages come in the row and till paladin of light enters play some of them are dead ) , so its also about luck to have them together .
Also another con of using this squad is that t3 blade mage with 10 ready time is a bit slow card and paladin of light t3 has 8 , so if you have t3 cards your cards are a bit slow on entering and you may have suffered a lot of morale damage before they enter battlefield .
The last disadvantage is that all your units are infantry (exept the heroes) so they take heavy damage from archers and longboe users , but it can be countered with the healing when many of your cards are in battlefield .
I made an blade mage - paladin of light squad yesteday , i placed all the cards i had of those 2 in 6 unit slot champions just to test their combination and i should rather say it did well , but despite of that i think their combination needs the support of some artifact and spell , and i began to wonder which hero and squad formation is good .
This is the squad proposition made by a player named chanco , which i believe it is promissing and strong :
1 Lynn The Artificer
3 Paladin of Light
2 Silvintri Longbow
1 Ball Lightning
1 Gwyn Lightbringer
4 Blade Mage
2 Lightning Storm
In case your units flood the battlefield and keep up thier defences , Gwyn Lightbringer with her reclaim can reclaim the spells for extra damage , longbows when equiped to blade mages , enables them to kill 3 flying with 1 shot , last lyn artifacier , aids the heal together with the light paladins .
In case you don't have Lyn artifacier you can replace her with and archeologist arugi , but then you gonna be short on zap- animated , so the choice is up to you .
Con's of this squad and generally the blade mage- paladin of light combo : If you don't have elf together with human in battlefield both cards can't use their special abilitites ( sometimes 3 blade mages come in the row and till paladin of light enters play some of them are dead ) , so its also about luck to have them together .
Also another con of using this squad is that t3 blade mage with 10 ready time is a bit slow card and paladin of light t3 has 8 , so if you have t3 cards your cards are a bit slow on entering and you may have suffered a lot of morale damage before they enter battlefield .
The last disadvantage is that all your units are infantry (exept the heroes) so they take heavy damage from archers and longboe users , but it can be countered with the healing when many of your cards are in battlefield .